Double Flamin Link

Double Flamin Link

It’s getting doubly hot in here.

Cash balls that double up, an exciting Bonus where anything can happen, and Jackpots right on reels, all this in a fiery and exciting atmosphere.

In both games, the character on top of reels is the ultimate partner to help get at least 6 cash balls in 1 game, throwing their power towards fireballs and duplicating them directly on the reels. During the Flamin’ Link Bonus, collect as many cash balls as possible to win not only prizes but also Jackpots.

Don’t be afraid of the dark; a BLACKOUT with all reels filled with cash balls could have you on the way to a Major or even a Grand win. And there’s more; you could win 6 Free Games with more and more cash balls.

Blazing Tiki™ and Blazing Ares™ featuring Double Flamin’ Link™: 2 spectacular games for a doubly exciting experience.

Cabinets: Novus b49
Classes: Class II, Class III

Helping
Hand

Coal into
Diamonds

Surprise
Start/Stop

GAME FEATURES

HOLD & SPIN WITH SPLIT CASH BALLS

Collect any 6 cash balls to enter the hold & spin bonus. The Helping Hand Tiki or Ares can even split cash balls to help players trigger unexpected bonuses. Within the hold & spin bonus look for cash balls to split, resetting the player spin meter!

FAMILIAR, BUT UNEXPECTED EVENTS

Players winning the hold & spin bonus will be delighted by the variety of cash balls and unexpected surprises awaiting them. Colorful jackpot cash balls, guaranteed wins, splitting cash balls, and large cash balls for large credit values ensure no two bonuses will be alike. The Helping Hand characters can even split cash balls or save a player when they’re out of spins.

BLACKOUT FEATURE

Fill all reel positions with cash balls in the hold & spin bonus to be awarded the Blackout Feature where the Helping Hand character will juggle for a guaranteed jackpot. The higher the bet, the better the chances for the Major or Grand jackpots.

ADDITIONAL GAMES

Raging-Red-logo

Copyright © 2025 Bluberi Gaming USA, Inc. All Rights Reserved.

Designed and Developed By: Royal Ink

Distraction Action

The nature of modern slot machines relies on many losing spins to generate big wins for players. Distraction Action keeps players engaged in the chase with non-paying game features and graphical animations.

Jackpot Shot: Every time the Jackpot Shot symbols land on the reels, they fill the scale pot fillers and give players a chance at a jackpot.

Super Events

Rare and hard-to-achieve game features or bonuses that are enhanced versions of the basic bonuses available in the game, designed to create long-term chases and clear player goals.

Timber Jack: Landing 1 or 2 reels of wilds gives players cash prizes or jackpots, but landing all 3 middle reels leads players to the Super Event, where a wheel awards only boosted jackpots.

Believable and Achievable

Giving players a clear path to winning through game rules, mechanics, math, and user interface. A player that knows how to win and what awards to chase will be more likely to adopt a theme long-term.

Devil’s Lock: The simplicity of Devil’s Lock - land the Devil to unlock cash balls - ensures a quick understanding of game rules and a player's path to riches.

Blame Thyself

Players love the ability to make decisions that impact their gaming experience. By presenting these choices to players, games can create an authentic feel driven by the player rather than the underlying game math.

Atomic Duck: When awarded the free games in Atomic Duck, players can take the bonus or choose to gamble for even more free games.

Coal into Diamonds

Small or seemingly insignificant game events or rewards that can lead to bigger and better prizes later in the game.

Honey Bomb: Each cash ball landed in the hold & spin bonus may only be worth a few credits, but it also resets the spin meter and gets the player one step closer to guaranteed jackpots.

Snowball Effect

Game mechanics that begin small, not directly impacting gameplay early, but gain momentum and can result in significant results later.

Rocket Rumble: Iridescent rockets function the same as regular rockets in the game, but collect enough and they start transforming other symbols into the top major symbol.

Surprise Start/Stop

Game events that award credits, jackpots, or game features in quantity, with an unknown number of these items being awarded. Players will be rooting for ‘just one more’!

Shoot for the LootAt the conclusion of the hold & spin bonus, a random coin is selected, then boosted repeatedly to give players a big prize.

Never the Same Twice

Great games have a variety of bonuses, features, and awards. Only the best have enough depth to continually give players spins and bonuses that feel fresh, keeping them engaged in the chase.

Dancing Pots: Cash balls and jackpots are awarded in a variety of ways through the Prize Pulse hold & spin bonus, then a chance to multiply results ensures no two bonuses will look the same.

Helping Hand

Everyone needs an assist from time to time. Helping Hands are game elements - often characters - that can assist a player in winning by granting bonuses and awards outside of the base game spins. With a Helping Hand, players are never out of the action!

Raging Red: Any time Red - our Helping Hand character - lands on the reels, he transforms base game symbols into instant-pay cash-on-reels.